March 25 :: Score Tutorial
Expectations:
C: Voice Level 2 (only the people next to you can hear you and no shouting across the room)
H: Ask your team, elbow partner or raise hand
A: Work on the assignment
M: Stay in your assigned seat
P: Work till assignment is completed
S: Finishing your work
PLEASE SIT IN YOUR ASSIGNED SEAT! NO EXCEPTIONS!
Typing.com ASSIGNMENT!
Intermediate: Wrap Up :: Due FRIDAY, March 25 :: 10 Points
Typing:
1. Log in to typing.com
2. Click Lessons
3. On Intermediate Tab, Click Intermediate: Wrap Up (this is due FRIDAY, March 25): 10 Pts.
4. Begin Typing (Please DO NOT GO PAST THIS LESSON! It will RESET if you do!)
NOTE!!! No late TYPING will be accepted!!!!
If you are finished or waiting, work on Clever!
Students click on the Clever icon on the desktop
Sign in using the username & password (same as logging into computer)
Click on the square that says iReady
Continue until time is up!
Lessons have been assigned to them based on their diagnostic test results both in Math and Reading. Within each lesson are brain break games. The district is pushing a goal of 45 minutes per week on Online Lessons in ELA and 45 minutes per week in Math to close the gaps found in the diagnostic. Math and ELA are providing some of that time during the week, but not all.
KODU GAME LAB!
What you NEED to know!!!!
WHAT ARE WE LEARNING: Kodu Game Lab! Kodu lets students create games via a simple visual programming language. Kodu is used to teach creativity, problem solving, storytelling, as well as programming.
WHY IS IT IMPORTANT: Computer Science and coding help nurture problem-solving skills, logic, and creativity. By starting early, students will have a foundation for success in any 21st-century career path.
HOW WILL MY TEACHER KNOW WHAT I LEARNED: This week you will complete Kodu Tutorials and give feedback as instructed!
Sign in to Kodu!
This assignment is worth 10 Points :: Due TODAY!
Click the Kodu Game Lab icon on your desktop!
Sign in
Use YOUR FIRST NAME and LAST INITIAL!
Example: John Smith= JohnS
Pin: 0102
Click the "Keep me signed in when Kodu exits" button!
Click OK
TO BEGIN...
Select LOAD WORLD
THEN...
Select LESSONS
Click SCORE TUTORIAL
Click PLAY
Next Screen: Click A to Continue
THIS TUTORIAL TEACHES YOU....
How to use scores in your game!
NOW, FOLLOW THE INSTRUCTIONS!
Program the Cycle to score when it bumps the apple!
THEN PROGRAM THE TREE TO END THE GAME...
Click the OBJECT TOOL and program the Tree...
When Scored by Red EQUALS 5
Do = END