May 6 :: Paths, Paths and more PATHS!
Expectations:
C: Voice Level 2 (only the people next to you can hear you and no shouting across the room)
H: Ask your team, elbow partner or raise hand
A: Work on the assignment
M: Stay in your assigned seat
P: Work till assignment is completed
S: Finishing your work
PLEASE SIT IN YOUR ASSIGNED SEAT! NO EXCEPTIONS!
Typing.com ASSIGNMENT!
Advanced: Numeric Keypad :: Due FRIDAY, May 6 :: 10 Points
Typing:
1. Log in to typing.com
2. Click Lessons
3. On Advanced Tab, Click Advanced: Numeric Keypad (this is due FRIDAY, May 6): 10 Pts.
4. Begin Typing (Please DO NOT GO PAST THIS LESSON! It will RESET if you do!)
NOTE!!! No late TYPING will be accepted!!!!
If you are finished or waiting, work on Clever!
Students click on the Clever icon on the desktop
Sign in using the username & password (same as logging into computer)
Click on the square that says iReady
Continue until time is up!
Lessons have been assigned to them based on their diagnostic test results both in Math and Reading. Within each lesson are brain break games. The district is pushing a goal of 45 minutes per week on Online Lessons in ELA and 45 minutes per week in Math to close the gaps found in the diagnostic. Math and ELA are providing some of that time during the week, but not all.
KODU GAME LAB!
What you NEED to know!!!!
WHAT ARE WE LEARNING: Kodu Game Lab: Paths, paths, and more paths!! Today you will be learning how to add different paths and how to manipulate them!
WHY IS IT IMPORTANT: Learning the programs well helps us be better programmers! We are critical thinkers! Following directions helps us learn!
HOW WILL MY TEACHER KNOW WHAT I LEARNED: This week you create a landscape following instructions. Each day you will show the teacher what you have completed step by step!
Sign in to Kodu!
HILLS, VALLEYS & OBJECTS...OH MY!!!
OPEN KODU
Click the Kodu Game Lab icon on your desktop!
Sign in
Use YOUR FIRST NAME and LAST INITIAL!
Example: John Smith= JohnS
Pin: 0102
Click the "Keep me signed in when Kodu exits" button!
Click OK
BACK TO OUR TEST WORLD....
TO BEGIN...
Select MY WORLDS
Select TEST WORLD
(This is the world we began yesterday!)
MOVE CAMERA TOOL...
Select the MOVE CAMERA TOOL (Hand)
Rotate your world so you can see both terrains side by side and a top view (see left)
PATH TOOL...
Select the PATH TOOL
FIRST!
Decide where you would like to start your path
RIGHT CLICK to chose the TYPE of path you want to use
Plain Path:
Wall Path:
Road Path:
Flora Path:
DIFFERENT TYPES OF PATHS...
There are different types of paths:
Plain Path (Program characters to follow)
Wall (to divide worlds etc)
Road (for characters to drive/race on)
Flora (flowers or objects spread out)
TIP: Right click on a node to add nodes, change height, change type or delete!
MAKE A PATH...
Select ADD ROAD
Left click and the first node pops up
When making a path, use short steps between nodes...this will help with turning (especially while driving)
You can create the path inside AND/OR outside of the terrain! (Glass walls follow the path)
RIGHT CLICK on the last node to END the path
ADJUST PATH FOR HILLS ETC...
ROTATE CAMERA
When the path goes over hills or through valleys or rivers we might want to adjust the path!
Using the PATH TOOL, HOVER over a node and RIGHT click and CHANGE HEIGHT!
This sort of makes a bridge over rough terrain
TIP: to change ALL nodes at once, hover over ONE node and hold the shift key down!
ADD A CYCLE....
Select the OBJECT Tool.
Left click on the road or terrain
Click the ROBOTS Group
Add a CYCLE to the road we just created!
PROGRAMMING CYCLE...
Program CYCLE to move using your keyboard ARROWS
Select the OBJECT Tool.
RIGHT CLICK the cycle
Select PROGRAM
WHEN:
Click the + next to WHEN
Select KEYBOARD
Click the + next to Keyboard
Select ARROWS
DO:
Click the + next to DO
Select MOVE
ESCAPE
PLAY
Press the ESC key (Escape) key on your keyboard to return to the game. It’s time to test out Cycle's movement!
Press the Play button (it’s the triangle to the right of the House icon on the toolbar) and take the Cycle for a spin. Use the ARROW keys to drive him around on the screen.
ADD ANOTHER PATH!
Using the MOVE CAMERA TOOL, move to the top view of the castle
Select the PATH TOOL
RIGHT CLICK and choose ADD PLAIN PATH
Create a path following the top walls of the castle
Make the ends connect!
RIGHT CLICK to end the path
RAISE THE ENTIRE PATH
Hover over one node and hold the SHIFT KEY on your keyboard
All of the nodes should be glowing
Right click to CHANGE HEIGHT!
Raise the path so its well above the castle (see left)
Orbit your view to see how far above you are
NOTE: this path will NOT be seen when PLAYING the game!
Change it to the BLUE path
NOTICE THE PATH COLOR
Hover over one node of your path
Notice the color (see the line of color icons on the top of the screen)
THIS IS THE PATH COLOR!
This is important for programming
You can change the color by using your ARROW KEYS on your keyboard!
Change it to the BLUE path
ADD AN OBJECT TO FOLLOW THE PATH....
Select the OBJECT Tool.
Click on the top of the castle
Click the ROBOTS Group
Add a BALLOON!
RIGHT CLICK the ballon to Change Height
Bring the height up to match the path

PROGRAMMING THE BALLOON TO FOLLOW THE PATH...
Select the OBJECT TOOL
Right click the Balloon
Select PROGRAM
WHEN:
Because the Balloon will be roaming on its own (with no human controlling it), there’s no need to program the WHEN box.
DO: (LINE 1):
Click the + next to DO
Select MOVE
Click the + next to MOVE
Select ON PATH
Click the + next to On Path
Select PATH COLORS
Select the Path color you chose
TIP: if you wanted more than one object randomly following a path you would program the object to follow THAT color path!
ESCAPE
PLAY
Press the ESC key (Escape) key on your keyboard to return to the game. It’s time to test out Balloon's movement!
Press the Play button (it’s the triangle to the right of the House icon on the toolbar) and take the Cycle for a spin. Use the ARROW keys to drive him around on the screen. Watch to see how the Balloon moves above the castle!
AT THIS POINT...
SAVE YOUR WORLD!!!
Click HOME button
SAVE MY WORLD!