April 22 :: Skyscraper Panic: Adding Objects!


Expectations:

C: Voice Level 2 (only the people next to you can hear you and no shouting across the room)

H: Ask your team, elbow partner or raise hand

A: Work on the assignment

M: Stay in your assigned seat

P: Work till assignment is completed

S: Finishing your work

PLEASE SIT IN YOUR ASSIGNED SEAT! NO EXCEPTIONS!

Typing.com ASSIGNMENT!

Advanced: Numbers Letters Numbers :: Due FRIDAY, April 22 :: 10 Points

Typing:

1. Log in to typing.com

2. Click Lessons

3. On Advanced Tab, Click Advanced: Numbers Letters Numbers (this is due FRIDAY, April 22): 10 Pts.

4. Begin Typing (Please DO NOT GO PAST THIS LESSON! It will RESET if you do!)

NOTE!!! No late TYPING will be accepted!!!!

If you are finished or waiting, work on Clever!

  1. Students click on the Clever icon on the desktop

  2. Sign in using the username & password (same as logging into computer)

  3. Click on the square that says iReady

  4. Continue until time is up!

Lessons have been assigned to them based on their diagnostic test results both in Math and Reading. Within each lesson are brain break games. The district is pushing a goal of 45 minutes per week on Online Lessons in ELA and 45 minutes per week in Math to close the gaps found in the diagnostic. Math and ELA are providing some of that time during the week, but not all.

KODU GAME LAB!

What you NEED to know!!!!

WHAT ARE WE LEARNING: Kodu Game Lab: Skyscraper Panic! Today you will be following instructions to build the Skyscraper Panic Game! ​

WHY IS IT IMPORTANT: Learning the programs well helps us be better programmers! We are critical thinkers! Following directions helps us learn! ​

HOW WILL MY TEACHER KNOW WHAT I LEARNED: This week you will create the Skyscraper Panic Game in Kodu. Each day you will show the teacher what you have completed step by step!​

Sign in to Kodu!

SKYSCRAPER PANIC :: ADDING OBJECTS :: DUE APRIL 22

Kodu Game Lab: Skyscraper Panic!

Today you will work on the Kodu Skyscraper Panic Project!

I will show you step by step how to create the project. Please follow along.

If you get ahead, please wait to ask questions!

OPEN KODU

Click the ​Kodu Game Lab​ icon on your desktop!​

Sign in

  • Use YOUR FIRST NAME and LAST INITIAL!

  • Example: John Smith= JohnS

  • Pin: 0102

  • Click the "Keep me signed in when Kodu exits" button!

  • Click OK

SEPARATE YOUR SCREENS TO VIEW BOTH SCREENS AT THE SAME TIME!

TABS SHOULD NOW BE SIDE BY SIDE!

SELECT ONE TAB AND PRESS WINDOWS + LEFT ARROW

SELECT THE OTHER TAB AND PRESS WINDOWS + RIGHT ARROW

REMEMBER YOU WILL BE SAVING YOUR PROJECT! IF YOU DO NOT SAVE YOU WILL NOT GET CREDIT!!!

Click the HOME button...

SAVE MY WORLD!

TO BEGIN...

  • Select MY WORLDS

  • Select SKYSCRAPER

ADDING OBJECTS!

ADDING OBJECTS

  • Using you mouse wheel, Zoom into a street in your city.

  • Select the OBJECT TOOL and click on the street

  • Click on the OBJECT Group/Folder

  • Choose COIN

  • Zoom out to other streets in your city. Select the Object Tool and click on the street.

  • Place another 15 coins randomly around your city!

ADDING & SIZING OBJECTS!

ADD A SAUCER....

  • Select the OBJECT Tool.

  • Click the ROBOTS Group

  • Add a SAUCER to the street!

SHRINKING THE SAUCER....

  • With the OBJECT TOOL still selected, Right click the saucer

  • Click on the Change Size button and then drag the bar to the left until the Saucer shrinks in size (0.7).


RAISING THE SAUCER....

  • With the OBJECT TOOL still selected, Right click the saucer AGAIN

  • Click on the Change Height button and then drag the bar to the left until the Saucer is closer to the ground (about 2.00).


KODU!

  • Use the Move Camera (Hand) Tool to go find KODU

  • REMEMBER! we placed him outside the terrain when making our streets!

  • With the OBJECT TOOL selected, move KODU to a street

  • Right click KODU

  • Click on the Change Size button and then drag the bar to the left until Kodu shrinks in size (0.7) as well.


AT THIS POINT...

SAVE YOUR WORLD!!!

Click HOME button

SAVE MY WORLD!

GETTING CREDIT!

Lesson #2 is worth 25 points!

Raise your hand to get your work checked off by your teacher and to get credit!!!

Lesson 2 is worth 25 points! Make sure it is complete before raising your hand!

Not sure? Ask your elbow partner what they think!

You will be asked to show Kodu, Saucer and coins!