March 30 :: Maze Tutorial 2
C: Voice Level 2 (only the people next to you can hear you and no shouting across the room)
H: Ask your team, elbow partner or raise hand
A: Work on the assignment
M: Stay in your assigned seat
P: Work till assignment is completed
S: Finishing your work
PLEASE SIT IN YOUR ASSIGNED SEAT! NO EXCEPTIONS!
Advanced: Skill Builder :: Due FRIDAY, April 1 :: 10 Points
1. Log in to typing.com
2. Click Lessons
3. On Advanced Tab, Click Advanced: Skill Builder (this is due FRIDAY, April 1): 10 Pts.
4. Begin Typing (Please DO NOT GO PAST THIS LESSON! It will RESET if you do!)
NOTE!!! No late TYPING will be accepted!!!!
If you are finished or waiting, work on Clever!
Students click on the Clever icon on the desktop
Sign in using the username & password (same as logging into computer)
Click on the square that says iReady
Continue until time is up!
Lessons have been assigned to them based on their diagnostic test results both in Math and Reading. Within each lesson are brain break games. The district is pushing a goal of 45 minutes per week on Online Lessons in ELA and 45 minutes per week in Math to close the gaps found in the diagnostic. Math and ELA are providing some of that time during the week, but not all.
KODU GAME LAB!
What you NEED to know!!!!
WHAT ARE WE LEARNING: Kodu Game Lab! Kodu lets students create games via a simple visual programming language. Kodu is used to teach creativity, problem solving, storytelling, as well as programming.
WHY IS IT IMPORTANT: Computer Science and coding help nurture problem-solving skills, logic, and creativity. By starting early, students will have a foundation for success in any 21st-century career path.
HOW WILL MY TEACHER KNOW WHAT I LEARNED: This week you will complete Kodu Tutorials and give feedback as instructed!
Sign in to Kodu!
This assignment is worth 15 Points :: Due TODAY!
Click the Kodu Game Lab icon on your desktop!
Use YOUR FIRST NAME and LAST INITIAL!
Example: John Smith= JohnS
Click the "Keep me signed in when Kodu exits" button!
Select LOAD WORLD
Select LESSONS (on top)
Click MAZE TUTORIAL 2
Next Screen: Click A to Continue
IN THIS TUTORIAL...
Bro-du is lost and hungry
It's up to you to help Bro-du
YOU WILL ALSO...
Program Kodu to pick up apples
When programing Bro-du to follow Kodu...Use this code!
When WHITE score = 3 Points...
NOW, READ & FOLLOW THE INSTRUCTIONS!
Instructions are located on the top of each page!
USE THE TIPS ON THE LEFT TO NAVIGATE!
Mouse tips and shortcuts are shown on the left!
Try programming Kodu to jump!
Modify how quickly Kodu moves
Add other objects to the maze
Adding alternate ways to score!
NEED MORE HELP? Watch the video below!
TODAY! YOU WILL SAVE YOUR WORK!!
WHEN YOU ARE DONE...
Click the HOME BUTTON
Select SAVE MY WORLD