May 12/13 :: Game Planner Worksheet!
C: Voice Level 2 (only the people next to you can hear you and no shouting across the room)
H: Ask your team, elbow partner or raise hand
A: Work on the assignment
M: Stay in your assigned seat
P: Work till assignment is completed
S: Finishing your work
PLEASE SIT IN YOUR ASSIGNED SEAT! NO EXCEPTIONS!
Advanced: Wrap Up :: Due FRIDAY, May 20 :: 10 Points
1. Log in to typing.com
2. Click Lessons
3. On Advanced Tab, Click Advanced: Wrap up (this is due FRIDAY, May 20): 10 Pts.
4. Begin Typing (Please DO NOT GO PAST THIS LESSON! It will RESET if you do!)
NOTE!!! No late TYPING will be accepted!!!!
If you are finished or waiting, work on Clever!
Students click on the Clever icon on the desktop
Sign in using the username & password (same as logging into computer)
Click on the square that says iReady
Continue until time is up!
Lessons have been assigned to them based on their diagnostic test results both in Math and Reading. Within each lesson are brain break games. The district is pushing a goal of 45 minutes per week on Online Lessons in ELA and 45 minutes per week in Math to close the gaps found in the diagnostic. Math and ELA are providing some of that time during the week, but not all.
KODU GAME LAB!
What you NEED to know!!!!
WHAT ARE WE LEARNING: Kodu Game Lab: Game Planning Worksheet! Today you will be filling out a worksheet explaining all about the game you want to create!
WHY IS IT IMPORTANT: Learning the programs well helps us be better programmers! We are critical thinkers! Following directions helps us learn!
HOW WILL MY TEACHER KNOW WHAT I LEARNED: You will be creating a game in Kodu Game Lab using criteria given!
KODU GAME PLANNER WORKSHEET :: DUE May 13 :: 50 POINTS!
Worksheet Page 1 (Example)
Worksheet Page 2 (Example)
YOU WILL TURN THESE IN AT THE END OF CLASS BUT THEY ARE DUE FRIDAY, MAY 13!
Worksheets MUST be COMPLETE to get credit (50 POINTS!)
REMEMBER! IDK is NOT AN ANSWER!!!!
Ask your elbow partner:
What objects are you adding to your game?
Do you know how to....
What enemies are you adding?
What types of landscape are you adding?
Share your drawings with each other!
THINGS YOUR GAME MUST HAVE:
Main Character and it MUST be programmed to move, collect objects and score
3 or more ground types (hills, rivers etc)
Minimum of 2 DIFFERENT Enemies and they MUST be programmed
Detailed landscape (10 landscape objects minimum)
Introduction and Directions how to play
MUST have 2 or more item types to pick up or collect for health, points, etc
The player MUST score some sort of points. A point counter must be displayed.
A Win/Loss MUST be programmed so it is displayed at the end of the game
Extra Credit for an object programmed to follow a path!
DON'T KNOW HOW TO DO SOMETHING?
If it is something we have done, please ask your team first! (Ask 3, then ask me!)
If it is something from a game you viewed previously, please write it down and I will help you with it!